138 - Foul Play

dark

Info

Move Power
str, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You turn a creature's own power against it. Make a melee attack roll using your MOVE power. On a hit, the target takes an amount of dark damage equal to 2d8 + the target's level.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Clever

Appeal
1
Jam
0

Gain Appeal points equal to the move performed immediately before your turn minus one.

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