155 - Eerie Impulse
electricInfo
- Move Power
- dex, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (30ft radius)
Your body generates a strange pulsating sound that can disrupt creature's ability to attack. When you activate this move, any creature within 30 feet of you must make a CON saving throw against your Move DC. Any creature that fails flinches for 1d4 rounds.
Contest
Clever
- Appeal
- 1
- Jam
- 3
All Pokemon that acted before the user must make CHA Saving Throws against Intimidation/Persuasion DC.