211 - Knock Off

dark

Info

Move Power
dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You attempt to rid a creature of their held item for the rest of battle. Make a melee attack roll against a target. On a hit, deal 1d10 + MOVE dark damage and any held item of the target disappears. The item appears back in the target's inventory when the battle is over.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest

Clever

Appeal
2
Jam
3

The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.

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