220 - Uproar

normal

Info

Move Power
str, dex
Move Time
1 action
PP
5
Duration
3 rounds, concentration
Range
self (30ft radius)

You cause an uproar on the battlefield in a 60 foot circle, centered on you, for three rounds of combat. During the uproar, your action is spent continuing the move (without spending PP), and any creature in range wakes and is prevented from falling asleep. (This include creatures that would purposefully fall asleep using moves like Rest) In addition, creatures in the area at the start of their turns must make a CON save against your Move DC, taking 2d8 + MOVE normal damage on a fail, or half as much on a success.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Contest

Cute

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

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