30 - Shadow Ball

ghost

Info

Move Power
dex, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
60ft

You hurl a sphere of magical darkness at a creature. Make a ranged attack, doing 2d6 + MOVE ghost damage on a hit. On a hit, the ball expands and covers the creatures face, granting them a -2 to hit on any attack they make before the end of their next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Can teach this to:

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