64 - Explosion
normal- Move Power
- none
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 80ft
You create a sphere of energy that packs a concentrated and devastating explosion. Choose a target within range and roll a d20. On a 20, the explosion goes off and all creatures within 5 feet of that point faint. On any other roll, the explosion fails to go off and this move has no effect. If the target's level is 10 more than your own, or their SR is 15, this move automatically fails.
Can teach this to:
- Geodude
- Graveler
- Golem
- Magnemite
- Magneton
- Grimer
- Muk
- Shellder
- Cloyster
- Gastly
- Haunter
- Gengar
- Onix
- Voltorb
- Electrode
- Exeggcute
- Exeggutor
- Koffing
- Weezing
- Mew
- Sudowoodo
- Pineco
- Forretress
- Steelix
- Qwilfish
- Magcargo
- Corsola
- Seedot
- Nuzleaf
- Shiftry
- Nosepass
- Gulpin
- Swalot
- Camerupt
- Torkoal
- Lunatone
- Solrock
- Baltoy
- Claydol
- Glalie
- Metang
- Metagross
- Regirock
- Regice
- Registeel
- Drifloon
- Drifblim
- Stunky
- Skuntank
- Bronzong
- Bonsly
- Magnezone
- Lickilicky
- Probopass
- Azelf
- Heatran
- Roggenrola
- Boldore
- Gigalith
- Trubbish
- Garbodor
- Solosis
- Duosion
- Reuniclus
- Vanillite
- Vanillish
- Vanilluxe
- Ferroseed
- Ferrothorn
- Cryogonal
- Landorus
- Genesect
- Carbink
- Pumpkaboo
- Gourgeist
- Diancie
- Volcanion
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Alolan Grimer
- Alolan Muk
- Alolan Exeggutor
- Silvally
- Minior Meteor Form
- Minior Core Form
- Turtonator
- Celesteela
- Magearna
- Blacephalon
- Galarian Weezing
- Galarian Corsola
- Cursola