Ladungsstoß
ElektroInfo
- Attackenstärke
- dex
- Aktionsart
- 1 action
- PP
- 10
- Dauer
- instantaneous
- Reichweite
- self (10ft radius)
You let loose a flare of electricity in a 10-foot-radius circle, centered on you, striking all creatures around you. Creatures in the area must make a DEX saving throw against your Move DC. On a fail, a creature takes 2d6 + MOVE electric damage. If a creature fails the save by 5 or more, it is paralyzed.
Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Wettbewerb
Schönheit
- Ausdruck
- 2
- Störung
- 2
All Pokemon that acted before you turn must make a CHA Saving Throw against your Intimidation/Persuasion DC.