Discharge
ElectricInfo
- Move Power
- dex
- Move Time
- Action
- PP
- 10
- Duration
- Instantaneous
- Range
- Self (10-foot emanation)
You let loose a flare of electricity in a 10-foot emanation, centered on you, striking all creatures around you. Creatures in the area must make a DEX save against your Move DC. On a fail, a creature takes 2d6 + MOVE electric damage. If a creature fails the save by 5 or more, it is paralyzed.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Contest
Beauty
- Appeal
- 2
- Jam
- 2
All Pokemon that acted before you turn must make a CHA Saving Throw against your Intimidation/Persuasion DC.