Hyper Drill
NormalInfo
- Attackenstärke
- str, dex
- Aktionsart
- Aktion
- PP
- 3
- Dauer
- Instantaneous
- Reichweite
- Melee
You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 4d4 + MOVE normal damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.
Auf höheren Stufen: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.