Hyper Drill

Normal More

Info

Move Power
str, dex
Move Time
Action
PP
3
Duration
Instantaneous
Range
Melee

You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 4d4 + MOVE normal damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Hyper Drill

Normal More

Info

Move Power
str, dex
Move Time
Action
PP
3
Duration
Instantaneous
Range
Melee

You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 4d4 + MOVE normal damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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