Hyper Drill
normalInfo
- Move Power
 - str, dex
 - Move Time
 - 1 action
 - PP
 - 3
 - Duration
 - instantaneous
 - Range
 - melee
 
You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 2d8 + MOVE ground damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.