Hyper Drill

Normal More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Melee

You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 4d4 + MOVE normal damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Hyper Drill

Normal More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Melee

You crash into a creature, spinning your body like a drill. Make a melee attack, dealing 4d4 + MOVE normal damage on a hit. This attack pierces through defensive moves such as Protect or Detect and ignores AC bonuses from spells such as Shield.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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