Infernal Parade

Geist More

Info

Attackenstärke
wis
Aktionsart
1 action
PP
5
Dauer
instantaneous
Reichweite
50ft

You launch a myriad of fireballs. Make a ranged attack, dealing 1d8 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage. On a hit, the target must make a DEX save against your Move DC, becoming burned on failure.

Auf höheren Stufen: The damage dice roll for this move changes to 2d6 at level 5, 3d6 at level 10, and 3d10 at level 17.

Something went wrong...

You can help by reporting this error!