Infernal Parade

ghost

Info

Move Power
wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
50ft

You launch a myriad of fireballs. Make a ranged attack, dealing 1d8 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage. On a hit, the target must make a DEX save against your Move DC, becoming burned on failure.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 3d6 at level 10, and 3d10 at level 17.

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