Infernal Parade

Ghost More

Info

Move Power
wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
50 feet

You launch a myriad of fireballs. Make a ranged attack, dealing 1d10 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage. On a hit, the target must make a DEX save against your Move DC, becoming burned on failure.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Infernal Parade

Ghost More

Info

Move Power
wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
50 feet

You launch a myriad of fireballs. Make a ranged attack, dealing 1d10 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage. On a hit, the target must make a DEX save against your Move DC, becoming burned on failure.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

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