Infernal Parade
ghost- Move Power
- wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 50ft
You launch a myriad of fireballs. Make a ranged attack, dealing 1d8 + MOVE ghost damage on a hit. If the target is affected by a status condition, double your MOVE modifier when adding damage. On a hit, the target must make a DEX save against your Move DC, becoming burned on failure.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 3d6 at level 10, and 3d10 at level 17.