Ampelleuchte

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Info

Attackenstärke
dex
Aktionsart
1 action
PP
10
Dauer
instantaneous
Reichweite
80ft

A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.

Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Optional Rules:

Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.

Wettbewerb

Schönheit

Ausdruck
3
Störung
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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