Ampelleuchte
KäferInfo
- Attackenstärke
- dex
- Aktionsart
- 1 action
- PP
- 10
- Dauer
- instantaneous
- Reichweite
- 80ft
A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.
Auf höheren Stufen: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Optional Rules:
Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.
Wettbewerb
Schönheit
- Ausdruck
- 3
- Störung
- 0
If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.