Signal Beam

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Info

Puissance
dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
80 feet

A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Optional Rules:

Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

Signal Beam

Insecte More

Info

Puissance
dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
80 feet

A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Optional Rules:

Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.

Contest

Beauty

Appeal
3
Jam
0

If successfully performed, increase Judge DC by Pokémon’s Charisma modifier for the remainder of the round.

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