Signal Beam

bug

Info

Move Power
dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
80ft

A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Optional Rules:

Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.

Context

Contest
beauty
Appeal
3
Jam
0
Effect
Makes the audience expect little of the other contestants.

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