Aqua Step

water

Info

Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You charge at your target with fluid dance steps. Make a melee attack, dealing 2d6 + MOVE water damage on a hit. At the end of your turn, regardless of whether you hit, your movement speed increases by 10ft until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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