Aqua Step
water- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You charge at your target with fluid dance steps. Make a melee attack, dealing 2d6 + MOVE water damage on a hit. At the end of your turn, regardless of whether you hit, your movement speed increases by 10ft until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.