Lumina Crash

psychic

Info

Move Power
wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (20ft cone)

You unleash a peculiar light that affects the mind. Each creature in range must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a failure or half that damage on a success. Each creature that fails also has -2 to their WIS saves until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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