Lumina Crash
PsychicInfo
- Move Power
- wis
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Self (20-foot cone)
You unleash a peculiar light that affects the mind. Each creature in range must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a failure or half that damage on a success. Each creature that fails also has -2 to their WIS save against your Move DCs until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.