Lumina Crash

Psychic More

Info

Move Power
wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
Self (20-foot cone)

You unleash a peculiar light that affects the mind. Each creature in range must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a failure or half that damage on a success. Each creature that fails also has -2 to their WIS save against your Move DCs until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Lumina Crash

Psychic More

Info

Move Power
wis
Move Time
Action
PP
5
Duration
Instantaneous
Range
Self (20-foot cone)

You unleash a peculiar light that affects the mind. Each creature in range must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a failure or half that damage on a success. Each creature that fails also has -2 to their WIS save against your Move DCs until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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