Lumina Crash
psychicInfo
- Move Power
- wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (20ft cone)
You unleash a peculiar light that affects the mind. Each creature in range must make a WIS save against your Move DC, taking 2d6 + MOVE psychic damage on a failure or half that damage on a success. Each creature that fails also has -2 to their WIS saves until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.