Snap Trap
PlantaInfo
- Poder de Movimiento
- str
- Tiempo de Lanzamiento
- Action
- PP
- 10
- Duración
- Instantaneous
- Rango
- Melee
You attempt to snare the target in a snap trap. One creature in melee range must make a DEX save against your Move DC. On failure, the target takes 1d6 + MOVE grass damage and is grappled by you.
When this move is used as an attack of opportunity against a creature moving out of your range, the target makes the save at disadvantage.
A Niveles Superiores: La tirada de daño de este movimiento pasa a ser 1d10 al nivel 5, 2d8 al nivel 10 y 5d4 al nivel 17.