Snap Trap
grassNew! This move is being playtested. If you have feedback, let us know!
Info
- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You attempt to snare the target in a snap trap. One creature in melee range must make a DEX save against your Move DC. On failure, the target takes 1d6 + MOVE grass damage and is grappled by you.
When this move is used as an attack of opportunity against a creature moving out of your range, the target makes the save at disadvantage.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.