Snap Trap

grass

New! This move is being playtested. If you have feedback, let us know!

Info

Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You attempt to snare the target in a snap trap. One creature in melee range must make a DEX save against your Move DC. On failure, the target takes 1d6 + MOVE grass damage and is grappled by you.

When this move is used as an attack of opportunity against a creature moving out of your range, the target makes the save at disadvantage.

At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

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