Assurance
darkInfo
- Puissance
- str, dex
- Temps d'exécution
- 1 action
- PP
- 5
- Durée
- instantaneous
- Portée
- melee
You strike a creature where it already hurts. Make a melee attack against a creature, dealing 1d10 + MOVE dark damage on a hit. If the target has already taken damage in the same round, double the damage dice.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Contest
Clever
- Appeal
- 1
- Jam
- 0
1 Appeal point if used first, 2 Appeal points if used second, 3 Appeal points if used third, 4 Appeal points if used last.