Assurance
darkInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You strike a creature where it already hurts. Make a melee attack against a creature, dealing 1d10 + MOVE dark damage on a hit. If the target has already taken damage in the same round, double the damage dice.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Beedrill
- Rattata
- Raticate
- Spearow
- Fearow
- Meowth
- Persian
- Mankey
- Primeape
- Doduo
- Koffing
- Weezing
- Aerodactyl
- Umbreon
- Murkrow
- Girafarig
- Skarmory
- Donphan
- Larvitar
- Poochyena
- Mightyena
- Carvanha
- Sharpedo
- Seviper
- Absol
- Cranidos
- Rampardos
- Glameow
- Weavile
- Tepig
- Pignite
- Emboar
- Oshawott
- Patrat
- Purrloin
- Liepard
- Woobat
- Swoobat
- Sandile
- Krokorok
- Krookodile
- Axew
- Fraxure
- Haxorus
- Cubchoo
- Pawniard
- Bisharp
- Deino
- Alolan Rattata
- Alolan Raticate
- Alolan Meowth
- Alolan Persian
- Alolan Grimer
- Marshadow
- Galarian Weezing
- Nickit
- Thievul
- Impidimp
- Morgrem
- Grimmsnarl
- Drakloak
- Dragapult
- Paldean Tauros (Combat Breed)
- Tarountula
- Spidops
- Nymble
- Lokix
- Varoom
- Revavroom
- Annihilape
- Farigiraf
- Kingambit
- Iron Jugulis
Context
- Contest
- clever
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the later it is used in a turn.