Bleakwind Storm

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Info

Puissance
dex
Temps d'exécution
Action
PP
3
Durée
Concentration, up to 1 Minute
Portée
100 feet

You create a storm with savagely cold winds that cause both body and spirit to tremble with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a CON save against your Move DC. On a failed save, it takes 4d4 + MOVE flying damage. On a successful save, it takes half the damage. The area is considered Difficult Terrain for enemy creatures.

A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

When used during the rain, creatures have disadvantage on the save.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Bleakwind Storm

Vol More

Info

Puissance
dex
Temps d'exécution
Action
PP
3
Durée
Concentration, up to 1 Minute
Portée
100 feet

You create a storm with savagely cold winds that cause both body and spirit to tremble with the size of a 40-foot-cube centered on a point in range. Each enemy creature in the area makes a CON save against your Move DC. On a failed save, it takes 4d4 + MOVE flying damage. On a successful save, it takes half the damage. The area is considered Difficult Terrain for enemy creatures.

A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.

When used during the rain, creatures have disadvantage on the save.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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