Flip Turn
EauInfo
- Puissance
- dex
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- Melee
You switch places with an ally after making an attack. Make a melee attack, dealing 1d12 + MOVE water damage on a hit. After this move is activated, a trainer must switch out the user as a free action.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.