Flip Turn

Water More

Info

Move Power
dex
Move Time
Action
PP
3
Duration
Instantaneous
Range
Melee

You switch places with an ally after making an attack. Make a melee attack, dealing 1d10 + MOVE water damage on a hit. After this move is activated, a trainer must switch out the user as a free action.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Flip Turn

Water More

Info

Move Power
dex
Move Time
Action
PP
3
Duration
Instantaneous
Range
Melee

You switch places with an ally after making an attack. Make a melee attack, dealing 1d10 + MOVE water damage on a hit. After this move is activated, a trainer must switch out the user as a free action.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Something went wrong...

You can help by reporting this error!