Flip Turn
water- Move Power
- dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You switch places with an ally after making an attack. Make a melee attack, dealing 1d12 + MOVE bug damage on a hit. After this move is activated, a trainer must switch out the user as a free action.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.