Frenzy Plant

Plante More

Info

Puissance
dex
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (15-foot emanation)

You summon a whirlwind of jagged branches and razor sharp leaves that batter all creatures in a 15-foot emanation, centered on you. All creatures caught in the flurry must make a DEX save against your Move DC, taking 3d8 + MOVE grass damage on a failure, and half as much on a success. This move saps you of energy, and may not activate it again until after the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

Contest

Cool

Appeal
4
Jam
4

All Pokemon must make a CHA Saving Throw against your Intimidation/Persuasion DC.

Frenzy Plant

Plante More

Info

Puissance
dex
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (15-foot emanation)

You summon a whirlwind of jagged branches and razor sharp leaves that batter all creatures in a 15-foot emanation, centered on you. All creatures caught in the flurry must make a DEX save against your Move DC, taking 3d8 + MOVE grass damage on a failure, and half as much on a success. This move saps you of energy, and may not activate it again until after the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

Contest

Cool

Appeal
4
Jam
4

All Pokemon must make a CHA Saving Throw against your Intimidation/Persuasion DC.

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