Guard Swap
PsyInfo
- Puissance
- int, wis
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Concentration, up to 1 Minute
- Portée
- 40 feet
You use your psychic power to swap defenses with a creature. Force a creature in range to make a CHA save against your Move DC. On a failure, switch armor class with the target for the duration.
Contest
Clever
- Appeal
- 1
- Jam
- 0
Average all moves that were successfully performed before your turn and gain that many Appeal points.