Hold Back
normalInfo
- Puissance
- dex
- Temps d'exécution
- 1 action
- PP
- 10
- Durée
- instantaneous
- Portée
- melee
You lash out with force, but contain your strike to a glancing blow, leaving a creature conscious. Make a melee attack on a target, dealing 1d6 + MOVE normal damage on a hit. This attack will always leave its target with 1 hp if it would otherwise cause the target to faint.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Cool
- Appeal
- 4
- Jam
- 0
Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.