Hold Back

normal

Info

Move Power
dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You lash out with force, but contain your strike to a glancing blow, leaving a creature conscious. Make a melee attack on a target, dealing 1d6 + MOVE normal damage on a hit. This attack will always leave its target with 1 hp if it would otherwise cause the target to faint.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

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