Hold Back

Normal More

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You lash out with force, but contain your strike to a glancing blow, leaving a creature conscious. Make a melee attack on a target, dealing 1d6 + MOVE normal damage on a hit. This attack will always leave its target with 1 hp if it would otherwise cause the target to faint.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

Hold Back

Normal More

Info

Move Power
dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

You lash out with force, but contain your strike to a glancing blow, leaving a creature conscious. Make a melee attack on a target, dealing 1d6 + MOVE normal damage on a hit. This attack will always leave its target with 1 hp if it would otherwise cause the target to faint.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

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