Hydro Pump
EauInfo
- Puissance
- str, dex
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- Self (80-foot line)
You send a surge of powerful water towards creatures in a 80-foot line, 5 feet wide. Creatures caught in the blast must succeed on a DEX save against your Move DC, taking 3d6 + MOVE water damage on a failed save, and half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.
Contest
Beauty
- Appeal
- 1
- Jam
- 0
You gain Appeal points equal to the crowd meter level plus 1.