Hydro Pump
waterInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (80ft line)
You send a surge of powerful water towards creatures in a 80 foot line, 5 feet wide. Creatures caught in the blast must succeed on a DEX save against your Move DC, taking 3d6 + MOVE water damage on a failed save, and half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.
Can learn this move:
- Squirtle
- Wartortle
- Blastoise
- Psyduck
- Golduck
- Poliwag
- Poliwhirl
- Tentacool
- Tentacruel
- Shellder
- Cloyster
- Horsea
- Seadra
- Goldeen
- Staryu
- Starmie
- Gyarados
- Lapras
- Vaporeon
- Omanyte
- Omastar
- Totodile
- Croconaw
- Feraligatr
- Chinchou
- Lanturn
- Marill
- Azumarill
- Qwilfish
- Remoraid
- Octillery
- Mantine
- Kingdra
- Suicune
- Lugia
- Mudkip
- Lombre
- Pelipper
- Surskit
- Carvanha
- Wailmer
- Wailord
- Barboach
- Milotic
- Castform
- Sunny Castform
- Rainy Castform
- Snowy Castform
- Huntail
- Gorebyss
- Relicanth
- Luvdisc
- Bagon
- Kyogre
- Piplup
- Prinplup
- Empoleon
- Buizel
- Floatzel
- Mantyke
- Palkia
- Palkia (Origin Forme)
- Oshawott
- Dewott
- Samurott
- Panpour
- Tympole
- Palpitoad
- Seismitoad
- Tirtouga
- Carracosta
- Frillish
- Jellicent
- Alomomola
- Keldeo
- Froakie
- Frogadier
- Greninja
- Skrelp
- Dragalge
- Volcanion
- Popplio
- Brionne
- Primarina
- Wishiwashi Solo Form
- Wishiwashi School Form
- Tapu Fini
- Inteleon
- Cramorant
- Hisuian Samurott
- Hisuian Sliggoo
- Hisuian Goodra
- Finizen
- Palafin
- Iron Bundle
- Walking Wake
Context
- Contest
- beauty
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the more excited the crowd is.