Make it Rain
AcierInfo
- Puissance
- wis, cha
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- Self (20-foot cone)
You throw out a mass of coins. Each creature in range must make a DEX save against your Move DC, taking 2d10 + MOVE steel damage on failure, half on success. You gain 1d10 ₽ for each creature that fails the save, and 2d10 ₽ for each creature that succeeds.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.