Make it Rain
steel- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (20ft cone)
You throw out a mass of coins. Each creature in range must make a DEX save against your Move DC, taking 2d10 + MOVE steel damage on failure, half on success. You gain 1d10 ₽ for each creature that fails the save, and 2d10 ₽ for each creature that succeeds.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.