Make it Rain

steel

Info

Move Power
wis, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (20ft cone)

You throw out a mass of coins. Each creature in range must make a DEX save against your Move DC, taking 2d10 + MOVE steel damage on failure, half on success. You gain 1d10 ₽ for each creature that fails the save, and 2d10 ₽ for each creature that succeeds.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

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