Recover
NormalInfo
- Puissance
- wis, cha
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- 30 feet
You extend a healing energy to recover the hit points of yourself or a creature in range. The target regains 1d6 + MOVE hit points.
At Higher Levels: The healing dice roll for this move changes to 2d6 at level 5, 4d6 at level 10, and 6d6 at level 17.
Contest
Clever
- Appeal
- 2
- Jam
- 0
4 Appeal points if the move used immediately before it was the same contest type, 2 Appeal points if not.