Armor Cannon

fire

Info

Move Power
str, con
Move Time
1 action
PP
5
Duration
instantaneous
Range
60ft

You shoot your own armor out as blazing projectiles. Make a ranged attack against a target in range, dealing 2d10 + MOVE fire damage on a hit. Until the end of your next turn, all attacks made against you have advantage, and you have disadvantage on all CON saves.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

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