Armor Cannon
fire- Move Power
- str, con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 60ft
You shoot your own armor out as blazing projectiles. Make a ranged attack against a target in range, dealing 2d10 + MOVE fire damage on a hit. Until the end of your next turn, all attacks made against you have advantage, and you have disadvantage on all CON saves.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.