Armor Cannon

fire
Move Power
str, con
Move Time
1 action
PP
5
Duration
instantaneous
Range
60ft

You shoot your own armor out as blazing projectiles. Make a ranged attack against a target in range, dealing 2d10 + MOVE fire damage on a hit. Until the end of your next turn, all attacks made against you have advantage, and you have disadvantage on all CON saves.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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