Blue Flare

fire

Info

Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (50ft line)

You unleash an intense and beautiful line of blue flames in a 50 foot line, 5 feet wide. Any creature caught in the line must make a DEX save against your Move DC, taking 5d4 + MOVE fire damage on a failure, or half as much on a success. If a creature fails the save by 5 or more, they are burned.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

Context

Contest
beauty
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

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