Breaking Swipe

dragon
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (5ft radius)

You swing your tail wildly around you. All creatures within 5ft must make a DEX save against your Move DC, taking 1d10 + MOVE dragon damage on a fail, and half as much on a success. Creatures that fail the saving throw also have disadvantage on all of their attacks until the end of their next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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