Breaking Swipe

dragon

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (5ft radius)

You swing your tail wildly around you. All creatures within 5ft must make a DEX save against your Move DC, taking 1d10 + MOVE dragon damage on a fail, and half as much on a success. Creatures that fail the saving throw also have disadvantage on all of their attacks until the end of their next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

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