Breaking Swipe
dragon- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (5ft radius)
You swing your tail wildly around you. All creatures within 5ft must make a DEX save against your Move DC, taking 1d10 + MOVE dragon damage on a fail, and half as much on a success. Creatures that fail the saving throw also have disadvantage on all of their attacks until the end of their next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.