Camouflage

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Info

Move Power
none
Move Time
1 action
PP
10
Duration
1 minute, concentration
Range
self

You blend in with your surroundings, replacing your current type with a new type. The type is dependent on the environment, and up to the DM's discretion. Some examples are included below.

EnviromentTypes
Cities, Roads, BuildingsNormal, Steel
CavesRock
Sand, Dirt, RockGround
Ocean, Rivers, LakesWater
Snow, IceIce
VolcanoFire
Forest, Fields, Grassy TerrainGrass
Sky, CloudsFlying
Misty TerrainFairy
Electric TerrainElectric
Psychic TerrainPsychic

Contest

Clever

Appeal
1
Jam
0

Average all moves that were successfully performed before your turn and gain that many Appeal points.

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