Chloroblast

grass

Info

Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (30ft cone)

You launch your amassed chlorophyll in a 30ft cone in front of you. You take typeless damage equal to one half of your maximum HP. Creatures in the area must make a DEX save against your Move DC. On failure, a creature takes 3d8 + MOVE grass damage, or half on success.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

Can learn this move:

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