Chloroblast
GrassInfo
- Move Power
- str
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- Self (30-foot cone)
You launch your amassed chlorophyll in a 30-foot cone in front of you. You take typeless damage equal to one half of your maximum HP. Creatures in the area must make a DEX save against your Move DC. On failure, a creature takes 3d8 + MOVE grass damage, or half on success.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.