Chloroblast
grass- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (30ft cone)
You launch your amassed chlorophyll in a 30ft cone in front of you. You take typeless damage equal to one half of your maximum HP. Creatures in the area must make a DEX save against your Move DC. On failure, a creature takes 3d8 + MOVE grass damage, or half on success.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.