Chloroblast

grass
Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (30ft cone)

You launch your amassed chlorophyll in a 30ft cone in front of you. You take typeless damage equal to one half of your maximum HP. Creatures in the area must make a DEX save against your Move DC. On failure, a creature takes 3d8 + MOVE grass damage, or half on success.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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