Crabhammer

water

Info

Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You slam down onto a creature with a heavy claw. Make a melee attack roll on a target, dealing 2d8 + MOVE water damage on a hit. This move scores a critical hit on rolls of 19 or 20.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

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