Dream Eater

psychic

Info

Move Power
wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You tap into a sleeping creature’s dreams, sucking from its energy pool. Instantly inflict 4d4 + MOVE psychic damage on a sleeping target in range, regaining half as many hitpoints to yourself. This move does not wake a sleeping creature.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Contest

Clever

Appeal
2
Jam
0

4 Appeal points if the move used immediately before it was the same contest type, 2 Appeal points if not.

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