Eerie Spell
PsychicInfo
- Move Power
- int, wis
- Move Time
- Action
- PP
- 3
- Duration
- Concentration, up to 1 Minute
- Range
- 60 feet
The user attacks with its tremendous psychic power. The target must make an INT save against your Move DC. On failure, moves the target makes cost 1 additional PP for the duration.
At Higher Levels: The additional PP cost becomes 2 at level 10.
Optional Rules:
If the target is a spellcaster, spells cast by the target require 1 additional spell slot (2 at level 10).