Electro Drift
electric- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You race at ultrafast speeds with futuristic electricity. Make a melee attack roll, dealing 4d4 + MOVE electric damage on a hit. On a hit, the target cannot make attacks of opportunity against you until the end of your current turn.
If the target is vulnurable to this damage, the damage is increased by MOVE.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.