Extrasensory

psychic

Info

Move Power
wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You create an irritating, damaging sound in the mind of a creature. Make a ranged attack roll against a creature in range, doing 2d6 + MOVE psychic damage on a hit. If the natural attack roll is 19 or 20, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Cool

Appeal
2
Jam
1

Pokemon that used a move of the same contest type must make a CHA Saving Throw against Intimidation/Persuasion DC.

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