False Surrender
DarkInfo
- Move Power
- dex, cha
- Move Time
- Action
- PP
- 5
- Duration
- Instantaneous
- Range
- Melee
You pretend to bow your head, only to backstab your target at the last moment. The target must make a WIS save against your Move DC. On failure, the target takes 2d6 + MOVE dark damage, or half that damage on a successful save.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.