Feint
normalInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You fake out a creature before you strike. Make a melee attack against a target, dealing 1d10 + MOVE normal damage on a hit. If a creature attempts to use a Protect or Detect reaction against the damage, it fails.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Contest
Clever
- Appeal
- 3
- Jam
- 0
Pokemon goes first on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes first. The first to use the move in this case would go second.