Feint
normalInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You fake out a creature before you strike. Make a melee attack against a target, dealing 1d10 + MOVE normal damage on a hit. If a creature attempts to use a Protect or Detect reaction against the damage, it fails.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Pidgey
- Pikachu
- Meowth
- Persian
- Farfetch'd
- Doduo
- Hitmonlee
- Hitmonchan
- Scyther
- Pinsir
- Kabutops
- Yanma
- Gligar
- Scizor
- Heracross
- Sneasel
- Skarmory
- Houndour
- Tyrogue
- Hitmontop
- Elekid
- Torchic
- Breloom
- Makuhita
- Sableye
- Meditite
- Medicham
- Sharpedo
- Trapinch
- Zangoose
- Seviper
- Kecleon
- Absol
- Monferno
- Infernape
- Stunky
- Skuntank
- Riolu
- Lucario
- Croagunk
- Yanmega
- Gallade
- Shelmet
- Mienfoo
- Chesnaught
- Goodra
- Alolan Raichu
- Alolan Meowth
- Alolan Persian
- Bounsweet
- Passimian
- Pheromosa
- Marshadow
- Galarian Farfetch'd
- Cinderace
- Clobbopus
- Grapploct
- Sirfetch'd
- Hisuian Sneasel
- Hisuian Goodra
- Tarountula
- Spidops
- Nymble
- Lokix
- Tandemaus
- Tinkatink
- Flamigo
- Iron Valiant
- Brawleon
Context
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move earlier on the next turn.