Focus Punch
fightingInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- 1 round, concentration
- Range
- melee
When activating this move, you spend your action focusing your next attack. If you keep concentration, as an action on your next turn, make an attack roll against a creature, doing 3d8 + MOVE fighting damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.
Contest
Tough
- Appeal
- 2
- Jam
- 0
4 Appeal points if used last this turn, 2 Appeal points if not used last this turn.